Slaying the Climate Crisis

Below is a video featuring Jane McGonigal, game theorist and author of Reality Is Brokena book about the use of games as heuristic devices for solving problems. Here, she talks about the way she overcame the despair that followed a serious head injury. Essentially, she made her recovery into a game, in which she deployed strategies, recruited allies, and told herself a story that enabled her recovery.

It seems to me that the environmental humanities, especially those of us who work in rhetoric, have a lot to learn from this approach. As many have noted, American environmental rhetoric has often depended on fear as a motivating force. McGonigal details a technique that could be used en masse to mobilize hope. That’s really important, especially at the interface between scholarship and activism.


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